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Old Oct 23, 2008, 09:42 PM // 21:42   #21
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Originally Posted by Zinger314 View Post
50% Faction boost for healing classes IMO.
And for those of us that really suck at healing? OOoooh, I'm gonna finally bring my smiting monk over to RA!!
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Old Oct 23, 2008, 10:11 PM // 22:11   #22
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On the contrary...dishonorable is too much. But thats beating a dead horse.
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Old Oct 23, 2008, 10:26 PM // 22:26   #23
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Man, I keep promising myself to finally move my ass to RA and leave a bunch of games to see how Dishonorable looks (and works) - but then I am like reminded that I'd need to go to RA and well ...
Maybe tomorrow ...
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Old Oct 23, 2008, 10:33 PM // 22:33   #24
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My only complaint is the lack of a Dishonorable title track
Subjugating Quitter
Kings Ragecase
And so on..
That would be awesome, not to mention it would increase the amount of "leavers" exponentially resulting in more QQ RA threads.
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Old Oct 23, 2008, 10:50 PM // 22:50   #25
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Originally Posted by Zinger314 View Post
50% Faction boost for healing classes IMO.
No, no, no, no, no, no... NO! Sweet Jesus, no. I see enough of crap-tastic monks in RA, I don't need to see more. Not to mention there would be an influx of 'healer' classes running around RA if that were the case. Umm, one question, though, what exactly is a 'healer' class? Because Primary Dervishes can heal others, so can Monks, Ritualists, Necromancers to a degree, Rangers (Heal Spring), and Paragons.

ANYWAY! I've noticed that too, people have been leaving RA teams more often lately. I always message leavers that were on my team and call them a, "Twat mongering RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO hole of a douche." Makes me feel better and gives me something to do while I'm raped by the Synched team. Oh, has anyone noticed an increase in synch teams? I saw two yesterday within an hour period... Back on topic, no, dishonorable is fine the way it is. Stop trying to fix things that aren't that broken. How about we skewer the Developers into doing something original for an event for once? Seriously, I just read that there is a huge zombie outbreak in WoW because of their new expansion... And all we get is a Halloween event that was the same as last year and the year before that with different hats. We should have a ZOMBIE brawl, you know, zombies against the uninfected... Either way. I have a horrible time staying on topic.
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Old Oct 23, 2008, 10:54 PM // 22:54   #26
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Quote:
No, no, no, no, no, no... NO! Sweet Jesus, no. I see enough of crap-tastic monks in RA, I don't need to see more. Not to mention there would be an influx of 'healer' classes running around RA if that were the case. Umm, one question, though, what exactly is a 'healer' class? Because Primary Dervishes can heal others, so can Monks, Ritualists, Necromancers to a degree, Rangers (Heal Spring), and Paragons.
Pretty sure Zinger was being sarcastic.

...I hope.
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Old Oct 23, 2008, 10:54 PM // 22:54   #27
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it's much easier just to charge in and die (not making it look on purpose and then not use your rez sig) than take the dishonorable hit, but, sometimes you get silly runners on your team and there's no way you can win and they make the match last the full time limit and that's boring and a waste of time. They need to make it where if the majority of the team resign then the whole team is considered resigned.
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Old Oct 23, 2008, 11:02 PM // 23:02   #28
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RA isn't important enough to change imo, there are bigger problems in the game than ppl who leave a RA game.
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Old Oct 23, 2008, 11:05 PM // 23:05   #29
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Originally Posted by eximiis View Post
The problem is RA. Balth faction should not be in RA. You want faction go in TA.
I think Gladiator points (which you do get in RA iirc) are more tha problem than faction...
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Old Oct 23, 2008, 11:06 PM // 23:06   #30
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Quote:
They need to make it where if the majority of the team resign then the whole team is considered resigned.
This is actually a really good suggestion. It will prevent runners/tanks/other annoying things with super high defense.
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Old Oct 23, 2008, 11:09 PM // 23:09   #31
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They are few though, not everyone have 87 hours a day to waste. But i agree on lengthening dishonorable, 30-50 minutes should be a healthy dose of punishment.
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Old Oct 23, 2008, 11:40 PM // 23:40   #32
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Originally Posted by Red Sonya View Post
it's much easier just to charge in and die (not making it look on purpose and then not use your rez sig)
Actually, nobody will object even if you do it blatantly, just run (they will follow) and die (they may not even notice). It is different if you play healer, you don't even have to kill yourself, it is enough if you just watch them die without healing them, you will get reports. Odd, huh?
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Old Oct 24, 2008, 12:08 AM // 00:08   #33
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If it pisses me off, its doing its job.
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Old Oct 24, 2008, 01:33 AM // 01:33   #34
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Originally Posted by Numa Pompilius View Post
I've always been amazed that such a mild punishment's had so big an effect. Before dishonorable it was rare to get to play an RA match with two full teams, nowadays the majority of matches are 4v4.
And even though Dishonorable is so weak, you'll still regularly see threads in Sardelac proposing to remove it.
QFT.

Dishonor WORKS.

Anybody who says otherwise are either
A) Never played RA seriously prior to dishonor and don't realize how bad it was before

OR

B) Are the people dishonor is deisgned to punish (OMG no monk, quit, OMG, you guys suck, quit, OMG you have a destroyer weapon, sell it to me NOW. What do you mean no? Quit).
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